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Old Jan 17, 2008, 10:06 PM // 22:06   #81
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Quote:
Originally Posted by Coraline Jones
I do not understand why there is so much complaining about the way Ursan Blessing is right now. From what I can tell, all it does is make your character an extremely heavy damage machine, but at the cost of having no defensive skills at all.

I've been in Ursan-way groups, and all it does is shift the burden so the entire team is now dependent on the monks. In most scenarios, everybody has a role and everybody has to work together as a group. In Ursan-way, there's nothing but mindless ganking and the hope that your monks can keep the team alive.

It isn't totally fool proof. People that don't know what they are doing cast Ursan Blessing and then start Leeroying everything in sight. Then when they are killed they immediately blame the healing because they are convinced that Ursan Blessing is completely invincible.

If you really think about it, Ursan Blessing is basically built around the same principle as Touch Rangers. You do a crazy amount of unblockable damage in a short period of time. But like Touch Rangers, Ursan Blessing suffers from a number of limitations--in fact, almost the same ones as touchers. With absolutely no defensive skills or self-healing, things like knockdowns, crippling condition/slowed movement hexes, energy denial, and large damage spikes are very effective.

And even if I'm wrong and the skill is overpowered, who really cares? If somebody can steamroll the entire PvE game, how does that affect you? All that does is maybe make titles easier to get and rare loot drops in price. Maybe that's exactly what Guild Wars needs. I remember when Guild Wars was really simple, people played this game just because it was fun, and gold was practically useless. Now it's become a game centered around title grind and hoarding rares.
Compare the beginning of GW to the pre duping days. Stuff back then was way more expensive.
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Old Jan 17, 2008, 10:08 PM // 22:08   #82
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This is the last time I listen to those who tell me how great skill is as in Magbane as I just capped it.I will now never listen to those who say how better a skill is over one that is in my specc. being Marks. I will never give up Punishing Shot long live it.

Those Monk updates no big deal who uses devine healing anyways must of been an alternate to the LoD nerf for split teams.It doesn't bother me although some buffs in the devine line would be nice.
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Old Jan 17, 2008, 10:08 PM // 22:08   #83
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Quote:
Originally Posted by tyla salanari
I like the hero keybinds, makes aegis chaining heroes so much easier!
QFT

Now I can finally get Defensive Anthem and SYG! chains working properly
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Old Jan 17, 2008, 10:14 PM // 22:14   #84
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Very good Mesmer buff to WW

Very disappointed on AR still having a condition applied and TNTF durations still as is compared to other good PvE skills. Minimal impact on Yellow Way builds but devastating on the lone Paragon player seeking to PUG.

However Spear of Fury has a nice buff and should have a better impact with most YELLOW WAY and "Save Yourselves" based builds.
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Old Jan 17, 2008, 10:16 PM // 22:16   #85
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Quote:
Originally Posted by Phoenix Tears
Ranger:

Magebane Shot: revert the silly increasement of 5E to 10E, this way this skill isn't it anymore worth to be called an elite skill, people will just use other interrupt skills, which cost 5E, or increase the duration of the spell disable, when interrupting a spell from 10 to 20s ... or give this skill instead of all its interrupting stuff a total new effect, which fits fsar more to the name of this skill.

... and then some waffling about Res Sig
Pheonix once again proves he's clueless.

Magebane was too strong, it's much more balanced now. Maybe you fail to see the sheer power of an unblockable interrupt with a disable clause and only 5 recharge.

And Res Sig is just fine. Of course the sunspear one is stronger, it's a PvE-only skill.

Anyho... myeh to the skill updates. Good tap to Magebane. Coward looks fun.

meh
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Old Jan 17, 2008, 10:17 PM // 22:17   #86
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Quote:
Originally Posted by Coraline Jones
I do not understand why there is so much complaining about the way Ursan Blessing is right now. From what I can tell, all it does is make your character an extremely heavy damage machine, but at the cost of having no defensive skills at all.

I've been in Ursan-way groups, and all it does is shift the burden so the entire team is now dependent on the monks. In most scenarios, everybody has a role and everybody has to work together as a group. In Ursan-way, there's nothing but mindless ganking and the hope that your monks can keep the team alive.

It isn't totally fool proof. People that don't know what they are doing cast Ursan Blessing and then start Leeroying everything in sight. Then when they are killed they immediately blame the healing because they are convinced that Ursan Blessing is completely invincible.

If you really think about it, Ursan Blessing is basically built around the same principle as Touch Rangers. You do a crazy amount of unblockable damage in a short period of time. But like Touch Rangers, Ursan Blessing suffers from a number of limitations--in fact, almost the same ones as touchers. With absolutely no defensive skills or self-healing, things like knockdowns, crippling condition/slowed movement hexes, energy denial, and large damage spikes are very effective.

And even if I'm wrong and the skill is overpowered, who really cares? If somebody can steamroll the entire PvE game, how does that affect you? All that does is maybe make titles easier to get and rare loot drops in price. Maybe that's exactly what Guild Wars needs. I remember when Guild Wars was really simple, people played this game just because it was fun, and gold was practically useless. Now it's become a game centered around title grind and hoarding rares.
Well said

I actually agree with you
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Old Jan 17, 2008, 10:23 PM // 22:23   #87
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Quote:
Originally Posted by Coraline Jones
And even if I'm wrong and the skill is overpowered, who really cares? If somebody can steamroll the entire PvE game, how does that affect you?
If I may ask, where do you draw the line? That's basically why this one arguing point confuses me. Would you be fine with having God-mode option in the menu? Would you be alright if they developed a PvE skill that killed any monster you used it on and had an instant recharge with no cost? You have said, after all, that it doesn't affect you.

I'm not saying this to be an asshole, I'm seriously asking what you think: How overpowered can a skill be before you start thinking "this is a bad idea"?
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Old Jan 17, 2008, 10:29 PM // 22:29   #88
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lol power shot finnaly got buffed XD!
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Old Jan 17, 2008, 10:30 PM // 22:30   #89
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They still forgot to fix the fact that Ursan doesn't actually turn you into a bear.

Since it's gonna stay the way it is now, at least put some effort into the presentation.



Hey look, I'm a Wammo! Hey look now I'm still a Wammo, but with bear attacks!
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Old Jan 17, 2008, 10:33 PM // 22:33   #90
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nice update imo.
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Old Jan 17, 2008, 10:33 PM // 22:33   #91
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If there was ever any intention of making Ursan Blessing turn you into a bear, they would have done so by now.
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Old Jan 17, 2008, 10:36 PM // 22:36   #92
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excited as hell about Coward!

YAA! (a personal fav) nice

Sight Beyond sight is a staple of a lot of my melee builds when im not cookie cutting. i loved its abitlity, and now its so good i could cry.


im very happy.
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Old Jan 17, 2008, 10:38 PM // 22:38   #93
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Quote:
Originally Posted by Sirius-NZ
If there was ever any intention of making Ursan Blessing turn you into a bear, they would have done so by now.
Don't defy my whining with your logic!



I just think it's a pity, that's all.
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Old Jan 17, 2008, 10:39 PM // 22:39   #94
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Nothing that bad:P They didn't touch Ursan i guess

Looks like there weren't a lot of other updates besides the skill changes, territory changes seem interesting though
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Old Jan 17, 2008, 10:41 PM // 22:41   #95
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Quote:
Originally Posted by Stormlord Alex
Pheonix once again proves he's clueless.

Magebane was too strong, it's much more balanced now. Maybe you fail to see the sheer power of an unblockable interrupt with a disable clause and only 5 recharge.

And Res Sig is just fine. Of course the sunspear one is stronger, it's a PvE-only skill.

Anyho... myeh to the skill updates. Good tap to Magebane. Coward looks fun.

meh
ever thought about, that there are lots of other ways of stopping rangers to spam this attack on you ? Empathy...Ghostly Shackles, usage of environment, like walls ect. so that you can't be hit by arrows, as long something is between you and your foe, that will block arrows for you.
Fighting vs. MBS rangers is nothign for people, which stand just ever only around and be a perfect target for them ...

you just fail to see the possibilities of countering MBS Rangers ...
I play myself as main char ranger and I know thereby best, how others successfully could stop me spamming MBS on them, even when my attacks are unblockable.

And Guild Wars is STILL a GROUP GAME ...when you can't beat a MBS in 1 vs1.. then gank the ranger ...no MBS can succesfully interrupt more than 1foe at once permanently...switiching ever between targets juts for interrupting them is just mucgh too stressy and also takes way too much time.
interrupting foes as ranger is still concepted in taking out single targets...pressure is still the best way to take out MBS-rangers, especially by Mesmers...

the rule is simple..when u have no energy, u cant spam interrupting skills, and rangers will really lose quick energy, even when modded with radiant insignias.
The 30+ Energy are so quick down to 0, when Mesmers e drain them, even other rangers can really support there good with the bow skill, that will kill of 10 Energy from the hitten foe, thats for a radiant modded ranger still 1/3 of his energy, just by 1 hit.
Also sympathic visage and its clone skill are very good in taking out interruption rangers.

there are also other skills, that can help by lowering the energy regeneration .

There are really so much ways in taking out innterruption rangers with MBS .., this skill was really not overpowered, especially in PvE not...its ever the same..pvp'ers whine and pve'ers have to suffer for it >.>
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Old Jan 17, 2008, 10:48 PM // 22:48   #96
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Quote:
Originally Posted by Phoenix Tears
ever thought about, that there are lots of other ways of stopping rangers to spam this attack on you ? .. bla bla .. its ever the same..pvp'ers whine and pve'ers have to suffer for it >.>
This isn' even worth a discussion
just leave it to this: you are wrong


I like the update ^^
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Old Jan 17, 2008, 10:51 PM // 22:51   #97
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Quote:
Originally Posted by Pyro maniac
This isn' even worth a discussion
just leave it to this: you are wrong


I like the update ^^
How about leave it to this:

You just have no good arguments for a discusssion, so you tried to cut it by just posting, that you like the Update, what is acceptable, however ...
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Old Jan 17, 2008, 10:57 PM // 22:57   #98
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I have to say, as a PvE player for once there is not one single thing I can complain about in this update.

The skill changes seamed ballanced and nothing was made unusable, a few skills I rarely use got a buff so I may use them more often.

I am very interested to see how the hero controls will improve things, and will the Territory changes have any effect upon the economy...
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Old Jan 17, 2008, 11:02 PM // 23:02   #99
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A skill balance that doesn't affect me. Yay!! The thing with the international dists has me excited.
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Old Jan 17, 2008, 11:03 PM // 23:03   #100
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I like ther new sight beyond sight. and the times bow attacks. the rest really dont matter to much, hex eater could fall out of the meta, but i doubt it.
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